Black Goat Campaign 05

Black Goat of the Woods, Part Five

After many weeks, the heroes returned to Darkwood Abbey. During their return they stopped again in Mistdale and tried to uncover the swamp hag that had evaded them before. Unfortunately, the hunt again ended in failure. When they finally reach the Abbey it was early autumn and only Brona and Lyonesse remained from the original party. Although, retired from adventuring they were reunited with Faye who was now serving the Abbey as a sister of St Cuthbert.

Daokan of the Black Suns

The Great Wood had become fully engulfed in conflict during their absence. The Abbey had seen several goblin raids and the wood elves were now killing any non-elf on sight. The Queen of Khrullion had sent a large garrison of Black Sun mercenaries to Darkwood Abbey. This force was led by a cambion named Daokan. Things were grim at the Abbey and its people were fearful.

The heroes revealed everything they had found to the  Archdeacon and his council. The council consisted of: Archdeacon Torel, Daokan, Captain Artur and Ambassador Ashlyn. They elaborated a fair bit about the barrow scrolls and it became obvious that the Archdeacon had not brought the council up to speed. The council suggested that the heroes investigate the barbarian barrows to see if any other information about Shub-Niggurath could be found.

The heroes agreed to search the barrows, but first Lyonesse asked the clerics of St Cuthbert to remove the curse that bound her to the sword she found. An exorcism was preformed on the blade and the spirit within, but it released the ogre-mage that was trapped within the sword (wounding Brother Jacob in the process). Later Lyonesse was found dead on her anvil where she had been crafting a new magic blade.

Archdeacon Torel is sequestered by the Black Suns following the council’s meeting with the heroes. His whereabouts during this time were unknown and it is unclear what happened to him. It is assumed some sort of interrogation took place and a few days later he was returned unharmed.

Black Goat Campaign 04

Black Goat of the Woods, Part Four

The heroes would travel south to Wyvernmoor by-way of the seaside town of Mistdale. While visiting the town they would try and overthrow a swamp hag that held the town ransom. Each summer the townspeople would have a lottery that contained the names of all the children between the ages of 5-8 years old. The child would be given to the hag for a year’s worth of good fishing and good tidings. This is something the town had been doing for more than a generation.

This side trek to battle the hag would prove futile and costly. Brona fell victim to a curse and their ally Grendel would die within the hag’s lair. Faye their cleric of St Cuthbert would be overcome with grief and return to the Abbey with Grendel’s body. The hag had escaped them…

The heroes left Mistdale behind them, crossing to Wyvernmoor aboard a ferry. Within the war torn city they learned the wizard they were looking for was currently in the neighbouring hills. Anton was a archaeologist of sorts and was excavating an ancient ogre ruin. The heroes joined him at his dig site and agreed to enter the ogre ruins to retrieve a bloodstone (arcane item) in exchange for him re-translating/sharing what he knew of the barrow scrolls.

The ogre ruins would prove to be a traumatizing and harrowing experience. Portions of the ruins were infested with aberrations known as grick. Worm like creatures with beaks that could snap bone and armour alike. Worse still, the ancient ogres had made pacts with devils and harnessed blood magics to ensure their secrets were protected. The heroes would be decimated within the ruins. Three died and Lyonesse found a cursed blade that would possess her every thought.

During the exploration two portals were discovered leading to two separate mountain ranges. On the summit of one of these mountains the heroes met Lady Wind, a cloud giantess. The giantess lived in a cloud castle and for a time allowed the heroes to rest there. As she learned of their quest, Lady Wind asked them not to turn the bloodstone they found over to Anton. Instead, she proposed they take the scrolls from the wizard and that she would translate them. In exchange they would give her the bloodstone as payment.

They agreed to this new proposal and to his displeasure terminated their agreement with Anton. Lady Wind explained that the writing on the scrolls were actually blood runes and that most likely human blood would be required to unlock them. Zetvosk cautiously agreed to donate some and the scroll’s writing twisted into arcane texts.

Now more easily read, the scrolls detailed that there were indeed three dark pools in the woods (but made no mention of their locations). The barrow scrolls named the pools as holy sites to The Black Goat of the Woods with a Thousand Young, also known as Shub-Niggurath. This entity was best described as an outer god of fertility and mutation. Although Shub-Niggurath was banished from this world, its avatar has the power to open a rift using the three pools as arcane foci. The final scroll revealed an image of Shub-Niggurath’s avatar… it was a clear depiction of the goblin’s Goat!

Black Goat Campaign 03

Black Goat of the Woods, Part Three

Upon returning to Darkwood Abbey the heroes learned that the Archdeacon and Brother Jacob had made some progress on their research. The eldritch glyphs matched a trio of scrolls, known as the barrow scrolls. The scrolls belonged to the Abbey’s archived collection and were said to be unearthed from a nearby burial mound. The barrows belonged to the barbaric culture that preceded the founding of the Kingdom.

By: zarono on Etsy

However, the scrolls were written in an unknown language and the Abbey’s librarians could not translate them. There was a wizard (Anton Valchrist) who visited the Abbey a few years prior and had studied the barrow scrolls. It is believed that he was able to translate them, but he returned to Wyvernmoor without sharing his translation with the Abbey’s officials.

The Archdeacon also told them of a dark tale that some elders tell their grandchildren. About three brothers and three dark pools in the woods. The brothers searched for the pools to ask for blessings. The blessings granted were mixed in nature and the tale had moral lessons attached to it. There was no evidence that would lead anyone to believe these tales were true. So, it was simply passed off as a bit of folklore that had been passed down over generations. The  clerics of the Abbey dismissed them as boogeyman folklore.

One of the heroes a fey-touched elf named Lyonesse, put more faith into the folklore and went so far as to wonder about the Abbey’s location. “Holy sites are commonly built on places of mystical power. Could one of the pools be here, in or below the Abbey?” The Archdeacon avoided this line of questioning, but did admit that the Abbey had a set of vaults beneath it guarding something. He then asked the heroes to pursue the translations of the barrow scrolls. The heroes obliged him and set out for Wyvernmoor, to find the wizard Anton Valchrist.

Black Goat Campaign 02

Black Goat of the Woods, Part Two

The heroes express their fears of more goblin attacks to Archdeacon Torel at Darkwood Abbey. They describe the pool and show examples of rubbings they took of the eldritch glyphs in the goblin caves. The Archdeacon assigns the abbey’s librarian, Brother Jacob to research the pool and the glyphs.

In the mean time, the heroes hire a half-elf guide (Allendel) and take their Darkwood Acorn into the Great Wood. They are hopeful that the reclusive wood elves might have knowledge of its power. They are met inside the border by a large retinue of elf warriors, who stand vigil over a dying Darkwood tree. Darkwood trees are sacred to wood elves and allows them to commune with one another over great distances.

The elves are aware of the goblin incursion, skirmishes are rampant along their eastern border. This retinue is lead by Ry’ll a renown champion of the elves who insists the heroes surrender the acorn to him. The heroes question his intentions with the acorn, but the arrogant champion does not respond. They refuse to hand it over and instead are joined by a wood elf druid (Brona) who assumes guardianship of the rare acorn.

Darkwood Entrance by Yesterdawn

Brona secretly leads the heroes north, unbeknownst to her kin. They continue deeper into the Great Wood, hoping to reach a healthy Darkwood tree where she can contact the elf druids about the acorn. They are ambushed by elf trackers sent by Ry’ll. The ambushers are defeated and the heroes continue their journey northward. They finally reach a Darkwood tree, but are immediately attacked by its wood elf guardians. As the heroes fought with the elves the sound of battle drew the attention of another threat. A goblin war party, led by “The Goat” herself joined the melee, the heroes and wood elves soon found themselves battling their common enemy.

The war party was driven off and the wood elves made a brief truce with the heroes. They turned over the acorn to a druid named Taryelle. Taryelle stressed how rare their Darkwood acorn is (one has not been seen in an generation), but that she sensed this one had been tainted and held no power. She also told the heroes that the Guardian of the South Wood (Ry’ll) had declared them enemies of the wood elf people and that Brona was to be exiled for bring the heroes north. Taryelle returned the acorn to Brona and bid them to leave immediately and not return.

Black Goat Campaign 01

Goblin hunter by FLOWERZZXU

Black Goat of the Woods, Part One

This tale began on the road from King’s Gate to Darkwood Abbey. Four would be heroes arrived in the village of Creekford. While they rested in the Blushing Pony Inn, goblin raiders sacked the village. They took two hostages and all the town’s blackroot. A root used to dye cloth and tan hides.

The heroes tracked the goblins into Syla Thalor or as the men of Khrullion call it: The Great Wood. During their pursuit they learned the goblins were gathering: blackroot, dellberries, spiralweed and human blood. These ingredients were then brewed into a strange alchemist mixture.

Within the Great Wood, the heroes discovered a goblin encampment and a set of ancient watery caves. The caves were riddled with eldritch glyphs and carvings of goat eyes. Their gravest discovery was a dark pool filled with a sickly black ichor (created from the alchemist mixture) that moved of it own volition.

It was here that the heroes would be defeated by “The Goat” (a powerful spellcaster revered by the goblins). Defeated, but not slain, they escaped with scars and the knowledge that a large goblin war-party was stalking The Great Wood. Prior to departing they flooded the goblin’s caverns hoping to seal and bury the dark pool.

After returning the hostages to Creekford, the heroes would continue their trek to Darkwood Abbey. They would again find trouble when they reached the doomed village of Split-Pine. Overwhelmed by a large spider infestation, its population was decimated. They heroes tracked the source of the infestation to a powerful ettercap lair. Upon defeating the spider-like monster they found a Darkwood Acorn among the bones of its victims (a rare treasure indeed).

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